![]() The final team to beat consists of rapper Xzibit and a team of NFL stars. New players need to be recruited from pick-up games. When five days are left, the team enters a final tournament.Īnother one is the new Own the City mode, where the player create a new character and has to win all street games in the city. Progress is based on milestones where you sharpen specific skills to reach the top or beat sufficient teams. In singleplayer, there are various game modes such as NFL Challenge where the player has 150 days to build a team to take on a squad of legends. Multiplayer is available on the PS2, PSP and Xbox versions. There are twelve arenas to compete in (2 unlockable) and the players are licensed from the 2004 NFL rosters. Unlike the first game, the walls can now be used for run-up passes and receptions, or bonuses by aiming for posters and hotspots. Like the other games in the Street franchise, the game is played with a small amount of players and a focus on arcade gameplay. Players try to become the world's best urban footballer by conquering other teams using several gravity-defying tricks like up-the-wall passes, off-the-wall catches, and highlight-reel wall jukes. Much worse are the load times, which can run to over a minute on some modes, and even during multiplayer games.NFL Street 2 is the second game in EA's arcade football series. Since most players will endure that only a handful of times, it's not a big deal. Options show up slowly, and the scrolling is sluggish. You will see some nasty slowdown during the character creation mode, however, due to RAM limitations. As before, it's a wide-ranging collection of escalating challenges which gradually unlock NFL players and new venues. While there's slightly less blab from Xibit, Own the City is otherwise intact, and it's the best place to go to check out the positive sides of the port. In Own the City, all the character creation options return. As a result, the play still feels unbalanced, and anyone who dismisses the option isn't going to get much out of the game. But the included moves, and the points they award, are just as important to the game. ![]() The only difference to speak of is a dramatic reduction in style moves, which is unavoidable due to the more limited control layout. The controls are responsive enough to make passing viable here and there, but Street's style is really geared towards the flashy running QB. On the field (or street, whatever) the play is almost exactly the same, dominated by running yardage and the option play. All the modes are here: quick games, Own the City, and the NFL challenges. In terms of gameplay, this is a near-perfect port. ![]() That also left more room for the nasty thuds and crunches to make themselves heard. But nearly every tune got old for me really fast, so I turned off the EA Trax, saving some battery life in the process. Over headphones, though, Street performs in high fidelity. While the big screen is ideal for viewing the action, the PSP's small speakers are easy to overload with the trademark aggro of the included music. ![]() Making that sick end run generates even more points when you can bounce off every poster between the line of scrimmage and end zone. All those wall-move hotspots are clearly visible at all times. EA didn't skimp a bit on the animations, and dogpiles are as smooth and convincing as a downfield sprint. You can easily see the discrepancies in body size, and pick out most all of the tiny customization options. Even reduced to one-inch size, the chunky player models are impressive. One thing's for sure: the PSP's wide screen makes Street look like a champ. That's both good and bad, as the game lives and dies by all the qualities that defined the original PS2 release. We've been told that the console can do nearly everything a PlayStation can do, and NFL Street Unleashed seems tailor made to prove that point. Instead of taking chances, EA has ported games like its successful second NFL Street release, adding a few features here and there. The PSP may be a revolutionary piece of hardware, but when it comes to launch titles, publishers are playing it safe. ![]()
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